![]() ![]() That it was deprecated between editions speaks volumes Real world physics is a harsh mistress that doesn’t leave room for the types of shenanigans being discussed hereĪs solid a mechanism as has ever existed in any RPG Yet even so, he had zero chance of defeating a cruiserweight or heavyweight title contenderĪnd had he been 3’2”, and his proportionate weight, any large or huge, let alone gargantuan, sized beastie which hadn’t collapse under its own weight could have picked him up and carried him wherever it would have liked Sugar Ray punched as far above his weight as almost anyone in real world history No, PF2e isn’t even vaguely reality (or realistic) in this regards There’s a reason why the phrase “punching above your weight” is, well, an actual phrase ![]() If this was extended to fantasy world humanoids, that top one wouldn’t be “unlimited” and that list would continue significantly in both directionsĭo you know why Sugar Ray Leonard is considered one of the greatest boxers of all time? These are the actual boxing division weights for real world humans: In PF2e, there’s nothing like real world size Thanks, i think your reply is very reasonable. Starting to appreciate Whirling Throw a bit more now. I might allow a rare case of Restrained allowing you to carry off somebody, yet I'd be wary about the ramifications, more for the PCs' sake! The Gargantuan guy may not be able to fully pick up the critter, but they can slap them around and corral them. Tiny, shoving will often be simple since the power levels will be so different. Pretty iconic skulduggery there.įor Gargantuan vs. Then they Ready to move when you Shove, so you slap them into compliance or Ready to grab them when they try to dash. ![]() When you consider how brief rounds are, this is decent progress with a struggling victim. If you're dominant enough, you could shove & grab each round to move your opponent somewhere. Until then, their victim's just struggling too much to easily carry. And there are a dozen or more monsters that have some way to carry you off, so while PCs can't do it, they can expect it to experience it.įor narrative purposes, the person/monster could knock out the target first. In a struggle among enemies within "normal" level range of each other, carrying somebody does represent significant dominance which may be unjustified w/o a special ability. ![]() If you are at Bob Ross' levels of creativity you can create anything with any software though.Given some PF1 shenanigans, I can understand the change. Though to be honest all of these things could also be accomplished by using GIMP, wich is free. It's a bit finnicky to use at times but one of the easiest animations to make without having to redraw things all the time if you use a certain art style. You can set bones and layers to move things around on the timeline to make your animations. Optional: Spriter (pro): Used for animations only and it's fantastic at it. It really is great for that purpose alone. The best part about this software is that you can copy paste tiles and make mock up levels. Pyxel Edit: I use it for prototyping and creating (non-)animated tilesheets.Ĭan also do animations but I have little experience with that using Pyxel Edit so I can't tell you much. in good time.Īseprite: It's what I mainly use for creating backgrounds, textures, prototyping (basic) animations and making art for use in Spriter. Maybe i'll need to look up a guide and try again sometime and i'll probably will. I can see how useful it could be but again it's a bit too "advanced" for me. With that said I love the options to change your canvas and use Trixels to draw in "3d" so to speak. I have the full version on steam but i never really use it. I had the free version for a while and refreshed the free license a couple times (sorry developers) and tried it but I don't like it for reasons that i'm too inadequate to use it (properly). Marmoset Hexels: from what i've seen it can do anything that all the other programs can do.īut I find its interface a bit too "advanced". ![]()
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